Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A crime lord considers Emmitt Palmer his protégé. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Betrayed by a friend. One of Emmitt Palmer's Contacts or Allies betrays Emmitt Palmer, ending Emmitt Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
Emmitt Palmer's business expands, Emmitt Palmer's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |