Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Ephraim Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephraim Rule fail to help. Gain an Enemy. |
1 |
22 |
Ephraim Rule have no idea what happened to Ephraim Rule – they found Ephraim Rule's ship drifting on the fringes of friendly space. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Ephraim Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephraim Rule fail to help. Gain an Enemy. |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Scout (Courier). |
3 |
28 |
Ephraim Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
29 |
On the front lines of a planetary assault and occupation. |
5 |
32 |
Continued as Marine (Star Marine). |
5 |
33 |
Assigned to an assault on an enemy fortress. |
5 |
33 |
Injured |
5 |
36 |
Attempt at commissioned failed. |
6 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
36 |
Retired at age 36. |