Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Erwin Davidson's Contacts or Allies betrays Erwin Davidson, ending Erwin Davidson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Erwin Davidson's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Erwin Davidson's normal circles. Gain a Contact. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scholar (Scientist). |
5 |
32 |
An expedition or voyage goes wrong, leaving Erwin Davidson stranded in the wilderness. |