Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Smuggle illegal items onto a planet. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Evans Clements learn something Evans Clements should not have – a corporate secret, a political scandal – which Evans Clements can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Evans Clements's business expands, Evans Clements's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |