Manager Evans Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 36 M 5 (-1) 5 (-1) 6 (0) 6 (0) 9 (1) 4 (-1)556694
Upbeat, Rebellious
 
Skills
Admin 1
Advocate 1
Broker 1
Carouse 0
Drive 0
Electronics 0
Flyer 0
Gambler 1
Leadership 0
Persuade 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Citizen Corporate Manager22
 
Name Type Affinity Enmity Power Influence Species
Rupert May Contact 2 1 6 0 Luriani (M/27)
Rupert May gains in power.
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Smuggle illegal items onto a planet.
2 22 Voluntarily left Merchant Marine
2 22 Failed to qualify for Engineer/Gunner (Navy).
2 22 Became a Drifter (Scavenger).
2 26 Lost eye or limb. Owe 5,000 for medical bills.
3 26 Became a Citizen (Corporate).
3 27 Evans Clements learn something Evans Clements should not have – a corporate secret, a political scandal – which Evans Clements can profit from illegally.
3 27 Gain a criminal contact.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 31 Evans Clements's business expands, Evans Clements's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
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