Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Rogue (Thief). |
2 |
22 |
Involved in the planning of an impressive heist. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
29 |
A police detective or rival criminal forces Everett Paul to flee and vows to hunt Everett Paul down. Gain an Enemy. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Everett Paul easily defeat. |
4 |
31 |
Gain Enemy if Everett Paul don't already have one. |