Crewman Ewe Erkobw  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 36 M 1 (-2) 3 (-1) 5 (-1) 4 (-1) 5 (-1) 4 (-1)135454
Takes responsibility
 
Skills
Athletics 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Persuade 0
Stealth 0
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Scout Surveyor Scout11
Scout Courier Scout12
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Clyde Willoby Enemy 0 4 0 2 Swanfeh (M/78)
Clyde Willoby loses some of their power base.
Edythe Bluit Enemy 0 3 0 1 Murrissi (F/56)
Edythe Bluit was ruined by misfortune caused by the character.
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 19 A mission goes wrong; Ewe Erkobw and several others are captured and mistreated by the enemy. Gain Ewe Erkobw's jailer as an Enemy.
2 19 Became a Scout (Surveyor).
2 20 Spend several years jumping from world to world in Ewe Erkobw's scout ship.
2 23 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 23 Attempted to change assignments.
3 23 Switched to Scout (Courier) with previous rank.
3 25 Moved to a new world.
4 27 Continued as Scout (Courier).
4 31 Perform an exemplary service for the scouts.
5 31 Voluntarily left Courier
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
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