Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Scarred. Fully recovered. |
3 |
25 |
Became a Psion (Wild Talent). |
3 |
26 |
Pick up potentially useful information using Fletcher Oshea's psychic powers. |
4 |
29 |
Continued as Psion (Wild Talent). |
4 |
31 |
Psionic abilities make Fletcher Oshea uncomfortable to be around. One contact or ally becomes a rival. |