Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Ford Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ford Wareham fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Ford Wareham's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Ford Wareham's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Ford Wareham's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |