Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Frances Watkins into bankruptcy. Frances Watkins salvages what Frances Watkins can. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
27 |
Advanced training in a specialist field. |
5 |
28 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
During a battle, defeat or victory depends on Frances Watkins's actions. The ship suffers severe damage and Frances Watkins is blamed for the disaster. Frances Watkins is court - martialled and discharged. |
6 |
31 |
Switched to Merchant (Broker). |
6 |
33 |
Make an unexpected connection outside Frances Watkins's normal circles. Gain a Contact. |