Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Fred Clubb is ordered to take part in a black ops mission that goes against Fred Clubb's conscience. Gain the lone survivor as an Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
Fred Clubb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Fred Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
30 |
Commanding officer takes an interest in Fred Clubb's career. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
32 |
Fred Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |