Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Find Ancient Technology. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
25 |
Failed to qualify for Line/Crew (Navy). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Failed to qualify for Thief (Rogue). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Army (Cavalry) with the new title Private. |
6 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
35 |
Gain rebels as Enemy |