Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Gale Priest's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Good fortune |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Find Ancient Technology. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Gale Priest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Gale Priest secretly provide religious rites for a dying leader or noble, although they do not share Gale Priest's faith. Gain an Ally in the family and a Rival who disagrees with Gale Priest's choice. |