Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Garfield Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Garfield Stephens is sent to a new community or parish to preach The Word among the poor. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Garfield Stephens is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Garfield Stephens's Contacts or Allies betrays Garfield Stephens, ending Garfield Stephens's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Intelligence (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A good deal ensures Garfield Stephens is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |