Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Garrett Nicol far from home. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Garrett Nicol run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |