Crewman Gary Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 36 M 4 (-1) 5 (-1) 6 (0) 11 (1) 5 (-1) 6 (0)456B56
Constantly biting nails
 
Skills
Athletics 0
Drive (Wheel) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Melee 0
Pilot (Small Craft) 1
Recon 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Rogue Enforcer 01
Navy Line/Crew Crewman01
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Theodora Edye Ally 0 0 3 2 Vanejenese (F/18)
Carson Rose Enemy 0 2 1 1 Ne Kraeda ren Kelva (M/35)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Made lifelong friends. Gain 1 Allies.
1 22 Graduated.
2 22 Became a Army (Infantry) with the new title Private.
2 25 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 25 Gain rebels as Enemy
3 25 Became a Rogue (Enforcer).
3 29 Betrayed by a friend. One of Gary Fabble's Contacts or Allies betrays Gary Fabble, ending Gary Fabble's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Failed to qualify for Line/Crew (Navy).
4 29 Submitted to the draft.
4 29 Became a Navy (Line/Crew) with the new title Crewman.
4 33 Vessel participates in a notable military engagement.
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