Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
George Prescott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Psychologically damaged by George Prescott's time in the scouts. |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside George Prescott's normal circles. Gain a Contact. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |