Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Gerald Bailey do not know what happened to Gerald Bailey. There is a gap in Gerald Bailey's memory. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Gerald Bailey's ship is damaged, and Gerald Bailey have to hitch-hike Gerald Bailey's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Gerald Bailey's Contacts or Allies betrays Gerald Bailey, ending Gerald Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Switched to Scout (Courier) with previous rank. |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Psychologically damaged by Gerald Bailey's time in the scouts. |