Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Glover Williams out of business. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Gained a contact. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Glover Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glover Williams fail to help. Gain an Enemy. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Glover Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glover Williams fail to help. Gain an Enemy. |
4 |
30 |
Psychologically damaged by Glover Williams's time in the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Glover Williams's scout ship. |
5 |
36 |
Forced to muster out. |