Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Hamp Bent. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Hamp Bent's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hamp Bent fail to help. Gain an Enemy. |
2 |
22 |
Hamp Bent's ship is damaged, and Hamp Bent have to hitch-hike Hamp Bent's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Psychologically damaged by Hamp Bent's time in the scouts. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
31 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |