Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Harmon Connell easily defeat. |
1 |
19 |
Gain Enemy if Harmon Connell don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Harmon Connell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
31 |
An expedition or voyage goes wrong, leaving Harmon Connell stranded in the wilderness. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Attempted a risky adventure and was injured. |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Forced to muster out. |