Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Harmon McDermot's Contacts or Allies betrays Harmon McDermot, ending Harmon McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Harmon McDermot learn something Harmon McDermot should not have – a corporate secret, a political scandal – which Harmon McDermot can profit from illegally. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |