Harmon McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 36 M 4 (-1) 11 (1) 4 (-1) 12 (2) 6 (0) 8 (0)4B4C68
Jumpy, Scruffy, Well grounded
 
Skills
Advocate 1
Astrogation 0
Broker 1
Carouse 0
Drive (Walker) 1
Gun Combat 0
Language (Galanglic (3rd Imperium)) 1
Leadership 0
Mechanic 0
Pilot 0
Profession (Worker/Civil Engineering) 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Citizen Corporate 12
Merchant Broker 22
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Betrayed by a friend. One of Harmon McDermot's Contacts or Allies betrays Harmon McDermot, ending Harmon McDermot's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Citizen (Corporate).
2 23 Harmon McDermot learn something Harmon McDermot should not have – a corporate secret, a political scandal – which Harmon McDermot can profit from illegally.
2 24 Promoted to Citizen (Corporate) rank 1.
3 24 Continued as Citizen (Corporate).
3 28 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4 28 Became a Merchant (Broker).
4 29 Embroiled in legal trouble.
4 32 Promoted to Merchant (Broker) rank 1.
5 32 Continued as Merchant (Broker).
5 34 Given advanced training in a specialist field
5 36 Promoted to Merchant (Broker) rank 2.
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