Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
25 |
Gain Enemy if Harper Martin don't already have one. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Harper Martin's Contacts or Allies betrays Harper Martin, ending Harper Martin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Harper Martin come into conflict with a splinter group Harper Martin's own religion which maintains Harper Martin's version is the wrong one. Gain 2 Rivals. |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Returned to Drifter (Scavenger). |