Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Henderson Miles learn something Henderson Miles should not have – a corporate secret, a political scandal – which Henderson Miles can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Scarred. Owe 1,250 for medical bills. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
Henderson Miles is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Henderson Miles run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
31 |
A sudden war destroys Henderson Miles's trade routes and contacts, forcing Henderson Miles to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
31 |
Failed to qualify for Corporate (Citizen). |
6 |
31 |
Returned to Drifter (Scavenger). |
6 |
33 |
Contact with Government. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |