Henderson Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 M 11 (1) 7 (0) 4 (-1) 7 (0) 7 (0) 4 (-1)B74774
Destructive, Always has a sweaty brow
 
Skills
Animals (Handling) 1
Art (Performing) 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Medic 0
Persuade 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Citizen Colonist 12
Scout Surveyor 01
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Billie Greerson Contact 1 0 2 0 Darmine (M/22)
Ron Cause Contact 1 1 5 6 Urunishani (M/12)
Aurelia Edward Enemy 0 6 1 0 Azhanti (F/34)
Very bad falling out.
Alfred Sabilline Enemy 0 2 5 4 Darmine (M/54)
Belle Shea Enemy 0 6 1 2 Darmine (F/44)
Very bad falling out.
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 22 Henderson Skidd is forced out because of censorship or controversy. What truth did Henderson Skidd get too close to?
2 22 Became a Citizen (Colonist).
2 24 Henderson Skidd learn something Henderson Skidd should not have – a corporate secret, a political scandal – which Henderson Skidd can profit from illegally.
3 26 Continued as Citizen (Colonist).
3 29 Henderson Skidd gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Colonist) rank 1.
4 30 Voluntarily left Colonist
4 30 Became a Scout (Surveyor).
4 31 Henderson Skidd's ship is damaged, and Henderson Skidd have to hitch-hike Henderson Skidd's way back across the stars to the nearest scout base.
4 31 Gain 2 Contacts. Gain 3 Enemies.
5 31 Failed to qualify for Colonist (Citizen).
5 31 Became a Drifter (Wanderer).
5 35 Henderson Skidd do not know what happened to Henderson Skidd. There is a gap in Henderson Skidd's memory.
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