Henry Parlow  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 M 9 (1) 6 (0) 7 (0) 4 (-1) 11 (1) 7 (0)9674B7
Passive-Aggressive, Disturbed, Nuanced
 
Skills
Astrogation 1
Broker 0
Carouse 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Medic 1
Persuade 0
Profession (Worker) 0
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Entertainer Journalist 01
Scholar Physician 11
 
Name Type Affinity Enmity Power Influence Species
Malcolm Gregory Ally 2 0 0 0 Darmine (M/25)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A new romantic starts. Gain an Ally.
2 22 Continued as Merchant (Merchant Marine).
2 26 A good deal ensures Henry Parlow is living the high life for a few years.
2 26 Forced to muster out.
3 26 Became a Entertainer (Journalist).
3 30 Expose or are involved in a scandal of some sort.
4 30 Became a Scholar (Physician).
4 31 Make a breakthrough in Henry Parlow's field.
4 34 Promoted to Scholar (Physician) rank 1.
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