Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A police detective or rival criminal forces Hollis Sabilline to flee and vows to hunt Hollis Sabilline down. Gain an Enemy. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Hollis Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Hollis Sabilline's normal circles. Gain a Contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |