Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Ihrehral Asakhao's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Ihrehral Asakhao's ancestral territory is 6. |
0 |
0 |
Ihrehral Asakhao is the second son. |
0 |
14 |
Befriended one of the other young Aslan undergoing the rite that day. Gain a Contact. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Outlaw (Outlaw Pirate). |
1 |
17 |
Captured and punished by the clan you stole from. Gain an enemy. |
2 |
17 |
Became a Envoy (Spy). |
2 |
21 |
Insulted by a noble of a rival clan and did nothing. |
3 |
21 |
Continued as Envoy (Spy). |
3 |
24 |
Attend a clan council on the homeworld. Gain a Contact there. |
3 |
25 |
Promoted to Envoy (Spy) rank 1 with the new title Junior Envoy. |
4 |
25 |
Continued as Envoy (Spy). |
4 |
29 |
Develop a taste for hunting. |
4 |
29 |
Promoted to Envoy (Spy) rank 2 with the new title Envoy. |
5 |
29 |
Continued as Envoy (Spy). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Promoted to Envoy (Spy) rank 3 with the new title Senior Envoy. |