Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Irl Shackley's Contacts or Allies betrays Irl Shackley, ending Irl Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Irl Shackley into bankruptcy. Irl Shackley salvages what Irl Shackley can. |
3 |
23 |
Became a Navy (Engineer/Gunner). |
3 |
27 |
Severely injured. Owe 1,250 for medical bills. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Navy (Flight) with previous rank. |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Gain a contact. |
5 |
31 |
Continued as Navy (Flight). |
5 |
34 |
Abuse Irl Shackley's position for profit. |