Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Isiah Aubert learn something Isiah Aubert should not have – a corporate secret, a political scandal – which Isiah Aubert can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A revolution, attack or other unusual event throws Isiah Aubert's life into chaos, forcing Isiah Aubert to leave the planet. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Isiah Aubert's Contacts or Allies betrays Isiah Aubert, ending Isiah Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Scarred. Owe 2,500 for medical bills. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Isiah Aubert have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |