Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Issac Watson's Contacts or Allies betrays Issac Watson, ending Issac Watson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Issac Watson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Voluntarily left Line/Crew |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Issac Watson is chosen to represent Issac Watson's faith in a vid show or other highly public forum. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Issac Watson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |