Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
James Reekey's scout ship is one of the first on the scene to rescue the survivors of a disaster but James Reekey fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by James Reekey's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, James Reekey botch an opportunity to gather extra intelligence about them. |
2 |
24 |
James Reekey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in James Reekey's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
James Reekey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |