Lay Person Jar Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 36 M 10 (1) 9 (1) 5 (-1) 12 (2) 4 (-1) 5 (-1)A95C45
Willing
 
Skills
Animals 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Medic 1
Persuade 0
Science (Life Sciences/Biology) 1
Science (Social Sciences/Psychology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scholar Physician 12
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Giishker Ally 4 0 1 0 Vilani, Imperium (M/49)
Clyde Commins Rival 1 0 2 5 Tapazmal (M/49)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Imperial trade restrictions force Jar Kirkham out of business.
2 19 Became a Scholar (Physician).
2 20 Work for an eccentric but brilliant mentor, who becomes an Ally.
2 23 Promoted to Scholar (Physician) rank 1.
3 23 Continued as Scholar (Physician).
3 26 Jar Kirkham's work is sabotaged by unknown parties. Jar Kirkham may salvage what Jar Kirkham can and give up.
4 26 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 28 Good fortune
5 30 Continued as Believer (Mainstream Believer).
5 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
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