Jar Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 36 M 2 (-2) 7 (0) 6 (0) 6 (0) 10 (1) 4 (-1)2766A4
Overgrown nails, Consistent
 
Skills
Animals 0
Athletics 0
Deception 0
Drive 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Medic 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Citizen Colonist 01
Drifter Barbarian 01
Drifter Scavenger 02
Marine Star Marine Marine01
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Jar Williams do not know what happened to Jar Williams. There is a gap in Jar Williams's memory.
2 21 Became a Citizen (Colonist).
2 22 Nearly killed. Owe 15,000 for medical bills.
3 22 Failed to qualify for University.
3 22 Switched to Drifter (Barbarian).
3 24 Nearly killed. Owe 45,000 for medical bills.
4 24 Failed to qualify for Journalist (Entertainer).
4 24 Switched to Drifter (Scavenger).
4 26 Attacked by enemies that Jar Williams easily defeat.
4 26 Gain Enemy if Jar Williams don't already have one.
5 28 Continued as Drifter (Scavenger).
5 30 Suffer from a life-threatening illness.
6 30 Failed to qualify for Colonist (Citizen).
6 30 Submitted to the draft.
6 30 Became a Marine (Star Marine) with the new title Marine.
6 32 Jar Williams is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
7 32 Returned to Drifter (Wanderer).
7 33 Suffer from a life-threatening illness.
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