Settler Jefferson Head  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 36 M 4 (-1) 10 (1) 10 (1) 6 (0) 9 (1) 5 (-1)4AA695
Fragile, Sharp
 
Skills
Animals 0
Broker 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Seafarer 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Drifter Wanderer 01
Citizen Colonist Settler22
 
Name Type Affinity Enmity Power Influence Species
Christine Wareham Ally 3 0 1 4 Tapazmal (F/32)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 A series of bad deals and decisions force Jefferson Head into bankruptcy. Jefferson Head salvages what Jefferson Head can.
3 24 Failed to qualify for Flight (Navy).
3 24 Became a Drifter (Wanderer).
3 26 Betrayed by a friend. One of Jefferson Head's Contacts or Allies betrays Jefferson Head, ending Jefferson Head's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Became a Citizen (Colonist).
4 27 Jefferson Head gain experience in a technical field as a computer operator or surveyor.
4 30 Promoted to Citizen (Colonist) rank 1.
5 30 Continued as Citizen (Colonist).
5 32 Jefferson Head learn something Jefferson Head should not have – a corporate secret, a political scandal – which Jefferson Head can profit from illegally.
5 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
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