Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A series of bad deals and decisions force Jefferson Head into bankruptcy. Jefferson Head salvages what Jefferson Head can. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Jefferson Head's Contacts or Allies betrays Jefferson Head, ending Jefferson Head's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
27 |
Jefferson Head gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
32 |
Jefferson Head learn something Jefferson Head should not have – a corporate secret, a political scandal – which Jefferson Head can profit from illegally. |
5 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |