Rookie Jerome Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 36 M 12 (2) 5 (-1) 6 (0) 8 (0) 5 (-1) 10 (1)C5685A
Worried
 
Skills
Athletics 0
Broker 1
Drive 0
Electronics 0
Engineer 0
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Steward 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Agent Law Enforcement Rookie01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Callie Bain Contact 0 2 1 1 Sydite (F/27)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 20 War breaks out, triggering a mandatory draft.
1 20 Used social standing to avoid the draft.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 26 A good deal ensures Jerome Murphy is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 Make an unexpected connection outside Jerome Murphy's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 32 A series of bad deals and decisions force Jerome Murphy into bankruptcy. Jerome Murphy salvages what Jerome Murphy can.
5 32 Became a Agent (Law Enforcement) with the new title Rookie.
5 36 Gained a contact.
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