Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Marine Support (Marine). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
28 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Unit is slaughtered in a disastrous battle, for which Jewel Hennessy blame Jewel Hennessy's commander. Gain commander as Enemy. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Jewel Hennessy do not know what happened to Jewel Hennessy. There is a gap in Jewel Hennessy's memory. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |