Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Jewel Snyder easily defeat. |
1 |
19 |
Gain Enemy if Jewel Snyder don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Drafted into Cavalry |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Unit is slaughtered in a disastrous battle, for which Jewel Snyder blame Jewel Snyder's commander. Gain commander as Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
35 |
Risk Jewel Snyder's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |