Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
20 |
Failed to qualify for Surveyor (Scout). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
21 |
Offered job by a patron. Now owe him a favor. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
During a battle, defeat or victory depends on Jewell Duncan's actions. Jewell Duncan actions lead to an honorabe discharge. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
A series of bad deals and decisions force Jewell Duncan into bankruptcy. Jewell Duncan salvages what Jewell Duncan can. |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
31 |
Moved to a new world. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |