Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Jim Simmmons botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Jim Simmmons far from home. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Jim Simmmons do not know what happened to Jim Simmmons. There is a gap in Jim Simmmons's memory. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Risk Jim Simmmons's fortune on a possibility lucrative deal and win. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |