Joe Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 36 M 10 (1) 6 (0) 10 (1) 8 (0) 6 (0) 4 (-1)A6A864
Sure, Keen
 
Skills
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Persuade 0
Recon 0
Science (Robotic Sciences) 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 02
Rogue Thief 02
Agent Intelligence 01
Entertainer Performer 01
 
Name Type Affinity Enmity Power Influence Species
Ed Griffiths Enemy 0 5 1 2 Tezcat (M/63)
Isabelle Alardice Enemy 0 3 3 0 Lancian (F/48)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Risk Joe Murphy's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Broker).
2 23 A series of bad deals and decisions force Joe Murphy into bankruptcy. Joe Murphy salvages what Joe Murphy can.
3 23 Became a Rogue (Thief).
3 27 Crime pays off. Gain victim as Enemy.
4 27 Continued as Rogue (Thief).
4 29 Severely injured. Fully recovered. Owe 12,500 for medical bills.
5 29 Became a Agent (Intelligence).
5 30 Joe Murphy's work ends up coming home with Joe Murphy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 30 Became a Entertainer (Performer).
6 34 Criticised a questionable political leader on Joe Murphy's homeworld, causing his downfall. Gain an Enemy
6 34 An investigation, tour, project or expedition goes wrong, stranding Joe Murphy far from home.
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