Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Johnny Mcandrew is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Johnny Mcandrew's work ends up coming home with Johnny Mcandrew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
20 |
Became a Scout (Courier). |
3 |
23 |
Johnny Mcandrew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnny Mcandrew fail to help. Gain an Enemy. |
3 |
23 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
24 |
Continued as Scout (Courier). |
4 |
27 |
Johnny Mcandrew spend a great deal of time on the fringes of Charted Space. |
4 |
27 |
Psychologically damaged by Johnny Mcandrew's time in the scouts. |
5 |
28 |
Continued as Scout (Courier). |
5 |
30 |
When dealing with an alien race, Johnny Mcandrew botch an opportunity to gather extra intelligence about them. |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Continued as Scout (Courier). |
6 |
33 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Forced to muster out. |