Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Ground Assault (Marine). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
27 |
Attacked by enemies that Jordan Norman easily defeat. |
2 |
27 |
Gain Enemy if Jordan Norman don't already have one. |
3 |
28 |
Voluntarily left Barbarian |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Given advanced training in a specialist field |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |