Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Jorge Ray's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Jorge Ray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jorge Ray fail to help. Gain an Enemy. |
3 |
25 |
Severely injured. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Jorge Ray spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Jorge Ray have no idea what happened to Jorge Ray – they found Jorge Ray's ship drifting on the fringes of friendly space. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Jorge Ray discover a world, item or information of worth to the Imperium. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |