Settler Jose Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 36 M 11 (1) 7 (0) 7 (0) 7 (0) 7 (0) 9 (1)B77779
Night Owl, Reclusive, Infantile
 
Skills
Advocate 1
Animals (Training) 1
Art (Creative/Exotic Media) 1
Athletics 0
Drive (Hovercraft) 1
Drive (Walker) 1
Engineer (Power) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Medic 0
Recon 2
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Advanced training in a specialist field.
2 22 Continued as Citizen (Colonist).
2 24 Jose Ahern gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Political upheaval strikes Jose Ahern's homeworld, and Jose Ahern is caught up in the revolution.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 31 Jose Ahern is rewarded for Jose Ahern's diligence or cunning.
4 34 Forced to continue current assignment.
4 34 Promoted to Citizen (Colonist) rank 3.
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