Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Josiah Heriot out of business. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Josiah Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
26 |
Injured. |
5 |
26 |
Returned to Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Josiah Heriot's Contacts or Allies betrays Josiah Heriot, ending Josiah Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
31 |
Backstab a fellow rogue for personal gain. |
6 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |