Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Josiah Sanders's job. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
Psychologically damaged by Josiah Sanders's time in the scouts. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Josiah Sanders run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Broker). |
5 |
35 |
Gained a contact. |