Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Judson Nisbet's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Judson Nisbet's Contacts or Allies betrays Judson Nisbet, ending Judson Nisbet's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Army Support (Army). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Flight). |
6 |
33 |
Vessel participates in a diplomatic mission. |
6 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |