Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
During a battle, defeat or victory depends on Junior Henderson's actions. The ship suffers severe damage and Junior Henderson is blamed for the disaster. Junior Henderson is court - martialled and discharged. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Returned to Drifter (Barbarian). |
3 |
23 |
Junior Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Failed to qualify for Enforcer (Rogue). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Became a Merchant (Merchant Marine). |
4 |
26 |
A new romantic starts. Gain an Ally. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Make an unexpected connection outside Junior Henderson's normal circles. Gain a Contact. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A good deal ensures Junior Henderson is living the high life for a few years. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |