Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Keith Kirkham's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Keith Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
31 |
Nearly killed. Fully recovered. |
6 |
31 |
Failed to qualify for Explorer (Scout). |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
32 |
Betrayed by a friend. One of Keith Kirkham's Contacts or Allies betrays Keith Kirkham, ending Keith Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Failed to qualify for Surveyor (Scout). |
7 |
32 |
Continued as Drifter (Barbarian). |
7 |
36 |
Suffer from a life-threatening illness. |