Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Kent Gardiner's homeworld, and Kent Gardiner is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Kent Gardiner learn something Kent Gardiner should not have – a corporate secret, a political scandal – which Kent Gardiner can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Kent Gardiner gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Kent Gardiner don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |