Kent Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 36 M 11 (1) 6 (0) 10 (1) 7 (0) 6 (0) 4 (-1)B6A764
Instinctive
 
Skills
Advocate 1
Animals (Handling) 1
Athletics (Dexterity) 1
Deception 1
Drive 0
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gambler 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Striking) 1
Profession (Spacer/Belter) 1
Recon 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Jeanne Walsham Enemy 0 3 4 1 Sydite (F/50)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Political upheaval strikes Kent Gardiner's homeworld, and Kent Gardiner is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Kent Gardiner learn something Kent Gardiner should not have – a corporate secret, a political scandal – which Kent Gardiner can profit from illegally.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Kent Gardiner gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 32 Life ruined by a criminal gang. Gain the gang as an Enemy
5 32 Failed to qualify for Physician (Scholar).
5 32 Became a Drifter (Wanderer).
5 33 Attacked by enemies and injured.
5 33 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 33 Gain Enemy if Kent Gardiner don't already have one.
5 36 Promoted to Drifter (Wanderer) rank 1.
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